Skip to main content

COVID-19 update: New COVID-19 communications protocols, campus non-medical mask protocol

Limited Computers (50) and Study Spaces (81) on the 1st and 2nd floors of the TFDL are available and must be booked. Booking hours extended. Book here.

We are now offering contactless pickup – for current Ucalgary Students, Faculty and Staff only. Place requests for materials that you want from our library system. Pick them up when you receive an email.

Virtual service hours today: 9:00 AM to 10:00 PM.10:00 AM to 8:00 PM. You can return your books to the exterior book drop on the East side of the TFDL. More information on the Covid 19 page.

Education - STEM & STEAM Education

STEM integration in K-12 education

What is STEM and STEAM?

What is STEM
The simplest definition is what it stands for, which is science, technology, engineering, and mathematics. .... The ultimate goal of STEM education is to encourage students to take an interest in STEM subjects at an early age.
Integrated STEM
 "Integrated STEM education is an effort to combine the four disciplines of science, technology, engineering, and mathematics into one class, unit, or lesson that is based on connections among these disciplines and real-world problems. More specifically, STEM integration refers to students participating in engineering design as  a means to develop relevant technologies that require meaningful learning through integration and application of mathematics and/or science."
   Moore, T. J., & Smith, K. A. (2014). Advancing the State of the Art of STEM Integration. Journal Of STEM Education: Innovations & Research, 15(1), 5.

What is STEAM?

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.  The end results are students who take thughtful risks, engage in experiential learning, persist in problem-solving.

 from Education Closet - What is STEAM? website


Who personifies STEAM?

"...the two people who probably personify STEAM are the Renaissance figures Leonardo da Vinci and Michelangelo Buonarroti.  Allthough these fierce competitors were known more as painters and sculptors, they were also renowned as inventors, engineers, and scientists.  For example, da Vinci conceptualized the helicopter and battle tank and made important discoveries in anatomy, hydrodynamics, and optics.  Michelangelo also worked as an architect and engineer, designing the large dome of St. Peter's Basilica in Rome.  These men saw no boundaries between the arts and sciences."

Sousa, D.A. & Pilecki, T. (2013). From STEM to STEAMThousand Oaks, California: Corwin.


Print Page