Education - Gaming and Simulations
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“The concept of meaningful gamification is not to provide external rewards, but rather to help participants find a deeper connection to the underlying topic,” Scott Nicholson
(from: The Atlantic, July 28, 2016)
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Gamification in Educationfrom: Edutopia
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Minecraft Beginner's Guide by James Zeiger
ISBN: 9781634705202Publication Date: 2016-01-01Learn what it takes to get started in the world of Minecraft, from how to gather resources to building your first structures. -
Minecraft in the Classroom by Peachpit Press; Colin Gallagher
ISBN: 9780133858013Publication Date: 2014-10-14 -
World Peace and Other 4th-Grade Achievements by John Hunter
ISBN: 9780547905594Publication Date: 2013-04-02
- Last Updated: Jun 12, 2020 7:04 AM
- URL: https://library.ucalgary.ca/c.php?g=645414
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