Education - Gaming and Simulations
Game Design
"A game is an artificially constructed, competitive activity with a specific goal, a set of rules and constraints that is located in a specific context." from Playing Games in School
Instructional Games - is specifically designed or modified to meet instructional objectives. An instructional game meets these objectives by including rules, constraints, and activities that closely replicate the constraints of the real-world knowledge and skills that are being taught. An instructional game must be incorporated into an instructional program in a manner that ensures that learners understand the instructional objectives of the game and receive detailed feedback about their performance and how their game performance supported the instructional objectives of the course. In most cases, an instructional game should be considered an instructional aid or tool rather than a method of stand-alone mode (e.g., distance or distributed instruction). In these cases, the game must be designed to include all of the instructional capabilities that are otherwise provided by the teacher because the game itself is standing in as the instructor.
Types of Games
A specific game often is a combination of several different game types.
Simulation-Based Games
Individual or Group Games
Games of Skill or Games of Chance
Computer-Based or Tailored Games
Hybrid Games
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How to Design an Educational Game, Part 1from: The Knewton Blog
Posted in Ed Tech on November 28, 2011 by grace@knewton.com -
9 Mistakes to Avoid When Designing Educational Gamesfrom: DML Central: digital media + learning: the power of participation [blog], Nov. 2016
by Maha Bali
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Making School a Game Worth Playing by Ryan L. Schaaf; Nicky Mohan
ISBN: 9781483359601Publication Date: 2014-06-18Integrate game-based learning for 21st Century skills success!This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
- Last Updated: Jun 12, 2020 7:04 AM
- URL: https://library.ucalgary.ca/c.php?g=645414
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