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COVID-19 update: New COVID-19 communications protocols, campus non-medical mask protocol

Limited Computers (50) and Study Spaces (81) on the 1st and 2nd floors of the TFDL are available and must be booked. Book here.

We are now offering contactless pickup – for current Ucalgary Students, Faculty and Staff only. Place requests for materials that you want from our library system. Pick them up when you receive an email.

Virtual service hours today: 9:00 AM to 10:00 PM.10:00 AM to 8:00 PM. You can return your books to the exterior book drop on the East side of the TFDL. More information on the Covid 19 page.

Virtual Reality

The applications for using virtual reality in teaching, learning and research are endless


What virtual reality equipment is available in the library?

The Taylor Family Digital Library has two virtual reality systems: the HTC Vive, which is permanently set up in a dedicated Virtual Reality Studio, and the Oculus Rift, which is on a mobile cart that can be used within Lab NEXT.

Who can use the virtual reality equipment?

The Virtual Reality Studio is available for booking by faculty, staff, and graduate students.

The Oculus mobile cart can be booked by all members of the University of Calgary community.


Interested in a tour of this space?

Book a tour

Where is it located?



Monday to Friday 10:00AM to 5:00PM

Saturday & Sunday 12:00PM to 4:00PM (starting Sept 7)


Applying VR in Architecture

Understanding the human scale in architecture is essential to not only appreciate the design and materiality but also to grasp the conceptual elements the designer is portraying in the project, by experiencing it in “real life”. Virtual Reality has made such experiences possible. ARTsponge is a Comprehensive Studio project within the Master of Architecture program, by Jonathan Monfries and John Baziuk (M.Arch ’21). The project focuses on the idea of an art hub that emphasizes cohabitation - one that also evolves and adapts with the art and the people that interact with it, challenging the typical art gallery typology. By creating a concept that promotes permeation of the program into the urban fabric, the building and program are able to make art more accessible for all. These elements of materiality and concept become evident by experiencing the building through Virtual Reality, where you can admire the warmth of the wooden facade and feel the sense of openness and transparency as you walk through the building.

Explore and interact with the project below, or click here for a full-screen VR experience!

Jed Baker

Jed Baker

Emerging Technology Specialist